Deep Rock Galactic (PC Steam)
Version: Update 31, Hotfix 5
Mission: Deep Dive
Codename: Sharp Mouth
Biome: Dense Biozone
- Objectives -
Level 1:
◾️Extract 200 Morkite
◾️Collect 2 Eggs
Level 2:
◾️Kill 2 Dreadnoughts
◾️Repair 2 Mini M.U.L.E.s
❗️Mactera Plague
Level 3:
◾️Collect 6 Eggs
◾️Kill 1 Dreadnought
⭐️Rich Atmosphere
❗️Regenerative Bugs
{ Chapters/Timestamps }
0:00 - Equipment Loadout
1:03 - Level 1
19:55 - Level 2
26:07 - Level 2 - Dreadnought Battle #1
27:49 - Level 2 (cont.)
32:57 - Level 2 - Dreadnought Battle #2
34:08 - Level 2 (cont.)
38:50 - Level 3
47:20 - Level 3 - Dreadnought Battle
48:47 - Level 3 (cont.)
55:26 - End Screen & Stats
Class: Scout
Primary Weapon: M1000 Classic
Build: BT-Focus
➊ Expanded Ammo Bags (+32 Ammo)
➋ Fast-Charging Coils (x1.6 Focus Speed)
➌ Killer Focus (+25% Focused Shot Damage)
➍ Super Blowthrough Rounds (+3 Penetration)
➎ Killing Machine (Fast Reload Right After Killing An Enemy)
➏ OC: None
Secondary Weapon: Zhukov NUK17
Build: Narrow C-DPS
➊ High Velocity Rounds (+1 Damage)
➋ Quickfire Ejector (-0.6s Reload Time)
➌ Better Weight Balance (x0.5 Base Spread)
➍ Hollow-Point Bullets (+30% Damage vs. Weakpoints)
➎ Conductive Bullets (30% Damage vs. Electrified Targets)
➏ OC: None
Passive & Active Perks:
🟥 Born Ready III (Guns will auto-reload 5 seconds after being stowed)
🟥 Vampire IV (+5HP per melee kill vs. medium or larger enemies)
🟥 Deep Pockets IV (+15 of each mineral capacity)
🟦 Bezerker (Temporary fast power attack recharge, 4 min cooldown)
🟦 Beast Master IV (Charm a Grunt variant to fight by your side with +300% Damage ~ 5 min cooldown)
⦿ Pickaxe mod: +1 Effect Radius
⦿ Grenade: IFG
Bosco:
➊ Mining Expert (x2 Mining Speed)
➋ Rockets (Right-Click With The Laser Pointer To Fire A Rocket)
➌ Extra Rocket (+1 Rocket Capacity)
➍ Cryo Explosion (+1 Rocket Effect Radius, x0 Rocket Damage, Rockets Cool Enemies Slowing Or Freezing Them)
➎ Overcharged Rounds (+30% Electrocution Chance)
Explanation for lack of overclocks:
The original idea behind this was to help guide people who had no overclocks, since it is generally easier to slap an overclock on top of a build and keep it effective as opposed to removing one. But due to repeat questioning about it I've decided that this will soon change to include overclocks - but not immediately. There are other videos I'd like to cover first before the conversion happens.